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FIFA 18 - Five Key Improvements Made by EA Sports for This Year's Game

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Penalties Spot-kicks were one of the biggest complaints about FIFA 17. EA Sports had attempted to make them feel more realistic -(fifa coins kaufen ps4) by making them much harder to score - but apparently had the opposite effect. Unlike in previous games when you'd need to physically shoot in order to take a spot-kick, in FIFA 17 you could simply roll your left analog stick forward and your player would start running. What followed would be anyone's guess. You'd either watch in amusement as your player tapped the ball towards the keeper - who would react by diving across the goal like a maniac - as gently as physically possible, or you'd panic, hit the controller and watch the ball disappear from the stadium. But FIFA 18 has fixed this issue. Like before you must shoot in order to take a spot-kick, and yes they're still hard, but, and this is a big but, the keepers are significantly calmer AND you can actually score them. Fan celebrations For years FIFA has featured fans in stadiums, but for the most part they've been expressionless dots that move around in the wind. Not anymore. Well, to be fair, there has been a progression with this when you think about it. A few years back chants were introduced to the game, with certain songs being heard only at certain home grounds. General crowd noise also became more accurate with muffled cheers when an away team scored, etc. But this year fans feel really close to the game, and we have to say it makes all the difference. Score a goal and you can sprint towards the crowd and watch the fans all run down the stairs towards you to celebrate - a brilliant feature. And in penalty shoot-outs you'll notice fans behind the goal are very quiet when their team is up while noisy and off-putting when it's the opposition's turn. Very realistic. Rolling substitutions There's nothing worse than playing a friend - and you know the one we mean here; considers themselves to be the next Pep Guardiola - who insists on pausing the game to make tactical changes and substitutions all the time. FIFA has previously introduced a feature that allows you to mess about with tactics on a basic level when taking corners, or when you decide to go for broke when you're 5-0 down and playing with nine men in the 80th minute by switching to "all out attack". But now you can also make substitutions without visiting the main menu - a feature that really allows the game to flow - when the ball is out of play. What's more you'll also get a little suggestion on who might be worth taking off and bringing on. Standing tackles A few years ago - we can't remember when exactly - standing tackles suddenly got very hard. Before then you could simple stand in front of an opposition player, press the magic button and voila. Not anymore. Today the game is much more realistic and you have to at least jostle with players a bit first before you can take the ball off them. And it's this feature which has been dramatically improved again in FIFA 18. You'll see more barging, holding up the ball, players leaning into each other, players anticipating a move better to cut out a pass. Basically you'll see things that you see in a real game of football - players challenging for the ball and not always winning it cleanly, or at all for that matter. Player identity Another feature that has been developed over the years, but another than seems much better this time round, is player identity. Before you'd see the likes of Cristiano Ronaldo puffing out his chest while standing over a free kick, but when he started playing he'd be like anyone else. Sure he'd be faster than the likes of Phil Jones - a trait that would make him a better all-rounder - but aside from that he'd just be another digital footballer. In FIFA 18 this is different. Players who are better on the ball can dribble more affectively than those who cannot. Players who are stronger in a tackle are more likely to barge an opposition player off the ball. Those who are good in the air are more likely to win a header. Like the above improvement in regards to standing tackles, the game feels a lot more realistic. Article From:

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